> For the complete documentation index, see [llms.txt](https://docs.vikingsvalley.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.vikingsvalley.app/gameplay/islands.md).

# Islands

Each island contains different levels of danger, difficulty, and reward potential. Some islands are suitable for early expeditions, while others require extremely powerful Raiding Crews capable of surviving the most dangerous regions of the valley.

Players must strategically decide where to send their Crews based on their total Raid Power (RP), available provisions, and long-term progression goals.

***

## Island Levels

Each island level requires a minimum amount of Raid Power (RP) in order to access it.

Crews that do not meet the required RP cannot begin a Raid on that island.

Higher level islands offer:

* greater TRIDIUM rewards
* higher provision costs
* limited raid capacity
* more advanced progression opportunities

***

## Island Requirements

| Island Level | Required RP |
| :----------: | :---------: |
|    Level 1   |    120 RP   |
|    Level 2   |    190 RP   |
|    Level 3   |    275 RP   |
|    Level 4   |    390 RP   |
|    Level 5   |    540 RP   |
|    Level 6   |    760 RP   |
|    Level 7   |   1020 RP   |
|    Level 8   |   1380 RP   |
|    Level 9   |   1680 RP   |
|   Level 10   |   2000 RP   |

***

## Risk vs Reward

Higher level islands provide significantly greater rewards, but also require stronger Crews and increased operational costs.

Lower level islands are safer and more accessible, while higher level islands are designed for advanced players seeking maximum efficiency and long-term growth.

Building stronger Crews is essential for accessing the most profitable expeditions in Vikings Valley.

***

## Dynamic Economy System

Island rewards and operational costs are dynamically influenced by the state of the Vikings Valley economy.

The ODDIE System continuously monitors:

* emissions
* liquidity
* player activity
* economic stability

Depending on the current economic state:

🟢 Stable\
🟡 Adjusting\
🔴 High Emission

ODDIE may dynamically adjust:

* reward ranges
* provision costs
* island raid capacity

This system is designed to maintain long-term sustainability across the ecosystem.

***

## Island Capacity

Each island level has a limited number of daily raid slots available.

This mechanism helps:

* control emissions
* maintain economic balance
* preserve reward sustainability
* encourage strategic progression

As the Vikings Valley ecosystem grows stronger, additional island capacity may become available in future phases.

***

## Future Expansion

The valley will continue evolving over time.

Future updates may introduce:

* new island levels
* legendary expeditions
* special seasonal islands
* advanced raid mechanics
* rare events
* high-risk territories

The most dangerous islands of Vikings Valley have yet to be discovered.


---

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