> For the complete documentation index, see [llms.txt](https://docs.vikingsvalley.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.vikingsvalley.app/gameplay/raids.md).

# Raids

Through Raids, players send their Raiding Crews across the valley to explore islands, conquer dangerous territories, and collect TRIDIUM rewards.

Every Raid represents a strategic decision where players must balance:

* Crew strength
* island difficulty
* provision costs
* reward potential
* long-term progression

Success in Vikings Valley depends on preparation, efficiency, and intelligent resource management.

***

## Raid Requirements

In order to initiate a Raid, players must:

* own a valid Raiding Crew
* meet the island’s required RP
* provide provisions for the expedition
* have an available daily Raid attempt

Without sufficient provisions or required RP, the Raid cannot begin.

***

## Daily Raid System

Each Raiding Crew can perform:

## 1 Raid every 24 hours

This limitation is designed to:

* maintain economic sustainability
* prevent excessive emissions
* encourage strategic gameplay
* reward long-term progression

Efficient Crew management is essential for maximizing rewards over time

***

## Reward System

Successful Raids generate TRIDIUM rewards.

Reward ranges vary dynamically depending on:

* island level
* economic conditions
* ODDIE system status
* ecosystem sustainability

Higher level islands provide significantly greater reward potential.

***

## Reward Distribution

Raid rewards are divided into two categories:

### Locked In-Game Allocation

A percentage of rewards remains inside the ecosystem and can only be used for:

* minting
* marketplace purchases
* provisions
* Crew management
* ecosystem progression

### Vesting Rewards

The remaining rewards are progressively unlocked over multiple days.

This system is designed to:

* reduce excessive sell pressure
* encourage long-term participation
* maintain economic balance
* protect ecosystem sustainability

Players may choose to perform early withdrawals, but doing so applies dynamic penalties and token burns.

***

## Strategic Progression

Players may freely choose which island level to Raid, as long as their Crew meets the required RP.

Lower level islands offer:

* safer progression
* lower operational costs
* lower rewards

Higher level islands offer:

* increased profitability
* higher risk
* stronger progression opportunities

Choosing the right Raid strategy is one of the most important aspects of Vikings Valley.


---

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